Autumn Rain Makes Quite Odd and Fantastic Video Games
Oh, hello there. I am Autumn Rain. I have made a few "Video Games" before, such hits like "Sewer Rave", "Limbocore", and "I Am Brewing You Alive But You Can Leave At Any Time If You Really Want To". My work is often a reflection of my emotion, and I love to make weird and eccentric content with some real heart to it. And I would love to make even more games, did you know?
Well, supporting me here on Comradery is an awesome way to make that happen! With more support I'd be able to dedicate more time toward making new experiences. I am a transfem trying to transition, so any support really goes a long way in helping out! If you want to take a look at my whole portfolio of work, please take a look at my itch.io page!
Currently, on this Comradery page, anyone will have access to my blog posts about my dev process, and any other thoughts I might have! In the future, there may be more, as the platform evolves! Why not come along for the adventure?
Sorry for the lack of updates, I've been working on a whole lot of things! And quite a few of those things I can not actually talk about! But there is a little something I can share, some footage from: Voidland Mystery Goodnight.
Voidland Mystery Goodnight is a short experimental game I am working on in my free time. Experimental in the sense that I am experimenting with using Godot. I haven't used Godot before, and I've wanted to take a step into it for a while and see how I like it. I think I like it! I was a bit worried at first if learning GDscript would be a hassle for the simple thing I wanted to make, but the built in code editor felt like a very gentle guiding hand easing me my way into what I wanted to craft. I found it pretty easy to figure my way around the editor coming from something like Unity, too. Many panels have very similar functionality to Unity so I was able to feel my way around without having to consult too many guides. I won't be switching to Godot full time anytime soon, but for making simple stuff I might return to it.
As for Voidland Mystery Goodnight, I'm calling it a "vignette crawler", a sort of interactive comic. There will be dozens of animated panels in a grid, and you can press the arrow keys to move from panel to panel. Arrows only appear if there is a panel in that direction. It is about a girl in college who starts having prophetic dreams. These dreams start out simple enough, like knowing what lunches will be served, or seeing accidents before they happen. Then the dreams start getting more intense. She sees angels. She sees demons. She doesn't know what she sees.
I'm hoping to get this done sometime late this month! We will see! I don't think this will be a very long game. Thank you for taking a look!
- Autumn Rain
Hi! Sorry for not having an update recently, so many projects I'm working on! Busy busy. But have you seen? My sequel to Artists of a Dead World, Gardens of a New World has been released! As you might have read in my previous post about this series, this world was originally created for fun in creative mode modded Minecraft, where a friend and I came up with a huge story for.
The world in Gardens of a New World was a location in the world that would only appear near the very end. This world was inspired by the Distortion World from Pokemon Platinum, and the End of Time from Chrono Trigger. Below are a few screenshots from that world, and screenshots from the game to compare.
Greenery Area in Minecraft: