Posted by Amelia on Sep 26, 2026
Had a total blast today working with my partner on initial design concepts for a game we've nicknamed "Disability: The Roguelike."
Instead of the classic "play until you die, then start over with slowly-accumulating advantages" the idea is to just live out basic day-to-day activities... until you succumb to burnout.
Over time, players must learn effective coping strategies, develop support networks, explore the interactions between physical and emotional struggles, and navigate social and interpersonal complications.
The ultimate win goal is to successfully guide an entire small community into stable, sustainable habits that allow everyone to live a fulfilling, enjoyable life, with no one burning out.